Below are some images i took from cE3 with my first draft monuments within their environment. Both models overhang the respective cliff they are perched on [although i want to rework the 'depth' monument + integrate it better with the terrain by placing the bottom of the wall on a rock face so the 'depth tunnels' may be walked into and the monument can be accessed more]. Both the models face each as they are outreached towards the other, as though they are having a permanent discussion, much like the B.E. students the monuments have been constructed for.
This is underneath the 'depth' monument. i used this texture underneath the model because i thought it represented depth well.. to me it represents the centre being further away so thought it related to the monument in that whilst the form represents depth as a whole, when standing underneath the monument this may not have been obvious which is why i wanted i used this texture here to create the feeling.
Here is an image of the second monument. it is an efficiency of space. to convey this i wanted to create a monument where all levels of it may be used.. here the top plain may be used as a platform + the underneath zone on the land is a sheltered area for gathering.. for future re-workings, i would like to perhaps make the rectangle that extends out a two level space, to convey a greater efficiency of space.
'the monumental valley face-off'..
[something i really want to find out, is how to get all the writing off the screen when im taking the still shots - it subtracts from the images so is something i want to fix on my developed posts]. [iv now found the answer to this + will remove for my next post {r_displayinfo 0} is the cE3 command].
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